You progress through dungeon areas, see a rather lengthy story scene afterward, get some free reign to explore towns and other areas to your heart’s content while partaking in sidequests that are somewhat necessary to continue advancing the main storyline.
#Cold steel clipmate series
The formula for the Trails of Cold Steel series hasn’t really altered all that much four games in.
Does it succeed flawlessly in that regard? Not exactly, though the journey still ultimately proves well worth taking, if only for its destination. In many respects, this game is a culmination of hundreds and hundreds of hours worth of extensive lore and world-building. This game has the rather appropriate subtitle in Japan of “the end of saga,” so it should come as no surprise that it does exactly that: closes out Rean’s journey and most of the Erebonian story arc while also resolving loose plot threads throughout the other The Legend of Heroes: Trails… arcs. To say much more on the storyline of the final game in vaunted and lore-heavy JRPG series would be to spoil quite a few interesting twists and turns. It is up to Rean’s students, the new Class VII, to pick up the remaining pieces and bring everyone back together in a desperate bid to save their teacher and hopefully stop needless bloodshed. Class VII and their allies have been scattered to the winds as the fabled Ashen Chevalier Rean Schwarzer has been taken prisoner.
The Great Twilight, a curse that intensifies hatred and malice, has been let loose upon the Erebonian Empire its shadow grows ever larger as war threatens to envelop the entire continent. It has been a slightly longer wait for the Nintendo Switch port of The Legend of Heroes: Trails of Cold Steel IV, which picks up shortly after the third game’s finale.